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Table 2 Characteristics of the 18 studies

From: Opportunities and challenges of virtual reality-based interventions for patients with breast cancer: a systematic review

Auther, Year, References

Country

Study design

Platform*

Aim of the study

Type of VR application

Sample size

Sample age

Intervention duration

Stage of treatment

Type of VR technology

Outcome

Schneider et al. [33]

USA

Cross-over

Computer-based with HMD

Investigation of the effect of VR on reducing chemotherapy-related symptom distress levels

Symptom distress levels reduction

N = 16

Mean ± SD: 57.7 ± 6.8

Once, mean length of time 78 min for each patient

During chemotherapy

Immersive

VR can decrease situational anxiety related to chemotherapy treatment

Schneider et al. [34]

USA

Cross-over

Computer-based with HMD

Investigation of the effect of VR on reducing chemotherapy-related symptom distress levels

Symptom distress levels reduction

N = 20

Mean ± SD: 42.6 ± 7.9

Once, mean length of time 67 min for each patient

During chemotherapy

Immersive

The distraction intervention decreased symptom distress and was well received

Schneider et al. [35]

USA

Cross-over

Computer-based with HMD

Investigation of the effect of VR on reducing chemotherapy-related symptom distress levels

Symptom distress levels reduction

N = 123

Mean ± SD: 53.97 ± 10.89

Once, average chemotherapy treatment lasted 58 min

During chemotherapy

Immersive

VR made the treatment seem shorter than treatments without distraction intervention

Schneider et al. [36]

USA

Cross-over

Computer-based with HMD

Exploration of the influence of age, gender, state anxiety, fatigue, and diagnosis on time perception with a VR distraction and predict the effects of these variables on the difference between the two groups

Time perception reduction

N = 137

Mean ± SD: 52.4 ± 10.8

Once

During chemotherapy

Immersive

Women with breast cancer are more likely to experience altered time perception during VR

Camargo et al. [29]

Brazil

Before- after

Game-based with TV screen

Investigation the applicability of VR for the recovery and rehabilitation

Rehabilitation

N = 2

Not mentioned

30 min

After surgery

Non-Immersive

VR is a valuable tool for treating secondary pain in breast cancer

House et al. [30]

USA

Before- after

Game-based with TV screen

Exploration the feasibility of VR for coping with post-surgical chronic pain and associated disability in patients

Rehabilitation

N = 6

Mean ± SD: 57.8 ± 20.4

20–50 min per session and two times a week for 8 weeks

After surgery

Non-Immersive

The findings indicate improved cognition, shoulder range, strength, function, and reduced depression

Chirico et al. [39]

Italy

RCT

Computer-based with HMD

Evaluation the effect of VR on the time perception

Time perception reduction

N = 47

Not mentioned

20 min

During chemotherapy

Immersive

Patients treated with VR underestimate the time they spend with the equipment

Bani Mohammad et al. [20]

Jordan

RCT

Computer-based without HMD

Assessment the effectiveness of VR in reducing pain and anxiety

Pain and anxiety reduction

N = 80

Mean ± SD: 51.99 ± 10.34

once

Patients during the care process

Non-immersive

VR is an effective distraction intervention for managing pain and anxiety among breast cancer patients

Jimenez et al. [42]

Australia

Quasi-experimental

Computer-based without HMD

Investigation the impact of Virtual Environment for Radiotherapy Training on patients’ RT knowledge and anxiety

Knowledge and positive experience enhancement

N = 37

Range: 35–74

“8 months 1st of April 2015 and 27th of November 2015”

During radiation therapy

Non-Immersive

This examination reports the significance of education programs in enhancing radiation therapy knowledge and perhaps decreasing patient anxiety

Chirico et al. [7]

Italy

RCT

Computer-based without HMD

Assessment of the efficacy of VR in relieving chemotherapy‐related anxiety and negative mood states

Anxiety reduction and mood states improvement

N = 94

Mean ± SD: 55.18 ± 5.7

45–90 min

During chemotherapy

Non-Immersive

VR and MT are helpful interventions for improving mood states and relieving anxiety, depression, and fatigue during chemotherapy

Pizzoli et al. [31]

Italy

Before- after

Mobile-based with HMD

Comparison of relaxation techniques in VR

Relaxation

N = 16

Mean ± SD: 47.7 ± 7.24

7 min

Patients during the care process

Immersive

Initial outcomes indicate that using body-focused exercises for patients might cause major efficacy compared to breathing exercises that have been broadly utilized until now in relaxing VR

Feyzioğlu et al. [38]

Turkey

RCT

Game-based with Xbox Kinect

Investigation the effects of VR on pain, ROM, muscle strength, functionality, and fear of movement

Rehabilitation

N = 40

Mean ± SD: 50.84 ± 8.53

"11 months Both groups received the treatment for 45 min per session and two times a week for 6 weeks."

After surgery

Non-Immersive

VR training using Xbox Kinect™ might be as effective as standard physiotherapy in the management of upper limb dysfunctions

Durosini et al. [40]

Italy

Cross-sectional

Not mentioned

Exploration BC survivors’ attitudes towards internet-based psychotherapy

Attitudes investigation

N = 48

Mean ± SD: 50.23 ± 7.06

Not mentioned

Patients with history of Breast cancer

Not Mentioned

BC survivors tend to perceive Videoconferencing and VR as the most useful, effective, reassuring, and reliable modalities

Piejko et al. [32]

Poland

Before- after

Computer-based without HMD

Understanding the impact of VR to improve postural control

Rehabilitation

N = 46

Mean ± SD: 51.67 ± 6.62

6 days a week (from Monday to Saturday), for 45 min a day

After surgery

Non-immersive

Treatment did not affect static postural control but contributed to the improvement of dynamic postural control

Atef et al. [43]

Egypt

Quasi-randomized clinical trial

Game-based with TV screen

Identifying and comparing the therapeutic advantages of VR-based exercises for postmastectomy lymphedema

Lymphedema reduction and rehabilitation

N = 30

Mean ± SD: 54.07 ± 8.28 and 53.07 ± 7.24 years for the VR and PNF groups

2 sessions per week for 4 weeks [8 sessions]

After surgery

Non-immersive

VR is beneficial in reducing postmastectomy lymphedema

Zhou et al. [41]

China

Experimental design

Computer-based with HMD

Developing a VR upper limb rehabilitation system for patients and explore its usability

Rehabilitation

N = 15

Mean ± SD: 54.73 ± 7.78

15 days

After surgery

Immersive

VR rehabilitation system is feasible and easy to learn

Buche et al. [19]

France

Before- after

Game-based with HMD

Examination the benefits of VR using two immersion methods and comparing them with each other

Rehabilitation

N = 52

Mean ± SD: 56.02 ± 10.62

"10 months Each session lasted an average of 30 min."

After surgery

Immersive

The therapeutic benefits of VR are mainly associated with its distractive power

Ashley Verzwyvelt et al. [37]

USA

Cross-over

Computer-based with HMD

Investigation the effects of biophilic green therapy or VR environment on decreasing pain and distress

Pain and distress reduction

N = 33

Mean ± SD: 59.03 ± 13.2

Not mentioned

During chemotherapy

Immersive

The engagement of nature eased some of the burden experienced during treatment and encouraged patients to further explore its benefits

  1. *Platform: The hardware that leads to a person's communication with VR
  2. VR virtual reality, HMD head-mounted display, RT radiation therapy, MT music therapy, ROM range of motion, BC breast cancer, PNF Proprioceptive neuromuscular facilitation