Skip to main content

Table 3 Mean SUS score and mid-point comparison

From: Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults

SUS item

Mid-point

Falls Sensei application

Gap score

Df

t-value

P-value (2-tail)

Mean ± SD

S1: I think that I would like to use this Falls Sensei game frequently.

3.00

3.07 ± 1.43

0.07

13

0.19

0.856

S2: I found the Falls Sensei game unnecessarily complex.a

3.00

4.36 ± 0.93

1.36

13

5.47

0.000*

S3: I thought the Falls Sensei game was easy to use.

3.00

3.92 ± 0.91

0.92

13

3.79

0.002*

S4: I think that I would need the support of a technical person to be able to use this Falls Sensei game a

3.00

4.07 ± 1.07

1.07

13

3.74

0.002*

S5: I found the various functions in this Falls Sensei game were well integrated.

3.00

3.86 ± 0.74

0.86

13

3.71

0.003*

S6: I thought there was too much inconsistency in this Falls Sensei game.a

3.00

4.42 ± 1.09

1.42

13

4.91

0.000*

S7: I would imagine that most people would learn to use this Falls Sensei game very quickly.

3.00

4.36 ± 0.74

1.36

13

6.82

0.000*

S8: I found the Falls Sensei game very cumbersome to use.a

3.00

4.29 ± 1.07

1.29

13

4.50

0.001*

S9: I felt very confident using the Falls Sensei game

3.00

4.43 ± 0.65

1.42

13

8.27

0.000*

S10: I needed to learn a lot of things before I could get going with this Falls Sensei game.a

3.00

4.21 ± 0.89

1.21

13

5.09

0.000*

  1. aResponses of negative items were reversed to align with positive items, higher scores indicate positive responses
  2. *Indicates statitisically significant <= 0.05 confidence level