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Table 2 Average gameplay hazard detection rankings & time taken per level.

From: Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults

Game Level

In-Game Hazards (in ranked order)

Avg. Identification Rank Order

Gap score

Df

Avg. Time to complete Level (mm:ss)

P-value (2-tail)Avg. Time to identify a Hazard per level (mm:ss)

Rank

Mean

Modal

1: Kitchen

Carpet / Rug

1

1.5

1

04:32 (SD = 02:04)

00:49 (SD = 00:21)

Juice Carton

2

2.7

2

Dragon Toy

3

3.5

3,4

Dining Chair

4

3.7

3

Backless Stool

5

4.6

4,5,6

Wine Bottles

6

4.9

6

2: Bathroom

Sneakers/Shoes

1

1.5

1

03:28 (SD = 01:33)

00:42 (SD = 00:19)*

Open Cabinet Door

2

2.3

1,2

Water Puddle

3

2.7

3

Light (Switched off)

4

4

5

Bath Tub

5

4.3

4

3: Bedroom

Human Figure

1

2

1,2

03:20 (SD = 01:40)

00:33 (SD = 00:17)

Teddy Bear

2

2.1

1

Book

3

3.1

3

Puff Chair

4

3.1

5

Telephone

5

4.3

4

Light (Switch)

6

5.3

6

4: Lounge & Stairs

Slippers

1

2.1

2

06:36 (SD = 03:00)

00:44 (SD = 00:20)

Broken Stair

2

2.9

1

Books (on floor)

3

4.4

4,5

Light (Switch near

4

4.7

3

Books (on stairs)

5

5.3

4

Flex (across doorway

6

5.3

6

Light (Switch in hall)

7

5.5

3,8

Clothing Pile (on

8

6.7

6,7

Iron (on floor)

9

7.5

6,7