Game Level | In-Game Hazards (in ranked order) | Avg. Identification Rank Order | Gap score | Df | Avg. Time to complete Level (mm:ss) | P-value (2-tail)Avg. Time to identify a Hazard per level (mm:ss) |
---|---|---|---|---|---|---|
Rank | Mean | Modal | ||||
1: Kitchen | Carpet / Rug | 1 | 1.5 | 1 | 04:32 (SD = 02:04) | 00:49 (SD = 00:21) |
Juice Carton | 2 | 2.7 | 2 | |||
Dragon Toy | 3 | 3.5 | 3,4 | |||
Dining Chair | 4 | 3.7 | 3 | |||
Backless Stool | 5 | 4.6 | 4,5,6 | |||
Wine Bottles | 6 | 4.9 | 6 | |||
2: Bathroom | Sneakers/Shoes | 1 | 1.5 | 1 | 03:28 (SD = 01:33) | 00:42 (SD = 00:19)* |
Open Cabinet Door | 2 | 2.3 | 1,2 | |||
Water Puddle | 3 | 2.7 | 3 | |||
Light (Switched off) | 4 | 4 | 5 | |||
Bath Tub | 5 | 4.3 | 4 | |||
3: Bedroom | Human Figure | 1 | 2 | 1,2 | 03:20 (SD = 01:40) | 00:33 (SD = 00:17) |
Teddy Bear | 2 | 2.1 | 1 | |||
Book | 3 | 3.1 | 3 | |||
Puff Chair | 4 | 3.1 | 5 | |||
Telephone | 5 | 4.3 | 4 | |||
Light (Switch) | 6 | 5.3 | 6 | |||
4: Lounge & Stairs | Slippers | 1 | 2.1 | 2 | 06:36 (SD = 03:00) | 00:44 (SD = 00:20) |
Broken Stair | 2 | 2.9 | 1 | |||
Books (on floor) | 3 | 4.4 | 4,5 | |||
Light (Switch near | 4 | 4.7 | 3 | |||
Books (on stairs) | 5 | 5.3 | 4 | |||
Flex (across doorway | 6 | 5.3 | 6 | |||
Light (Switch in hall) | 7 | 5.5 | 3,8 | |||
Clothing Pile (on | 8 | 6.7 | 6,7 | |||
Iron (on floor) | 9 | 7.5 | 6,7 |