Skip to main content

Table 2 Behaviour change techniques included in the app/exercise programme

From: Promoting exercise training and physical activity in daily life: a feasibility study of a virtual group intervention for behaviour change in COPD

Cluster

BCT

App/exercise programme

1. Goals and planning

1.1. Goal-setting behaviour

Goal set to three weekly virtual group exercise sessions, and as many sessions of individual exercises as they could per week in addition. Minimum 15-min sessions, of moderate to high intensity.

1.2. Problem solving

Advised to perform an alternative indoor activity if the weather was too harsh/medical conditions did not allow outdoor walking.

1.4. Action planning

Scheduled virtual group exercises. (Frequency, minimum duration, day and time, intensity, type of activity).

2. Feedback and monitoring

2.1. Monitoring of behaviour by others without feedback

The virtual group members see each other’s activity status.

2.3. Self-monitoring of behaviour

Self-recording of individual exercises in the diary. IMA values.

Keeping their virtual group activity status up to date.

4. Shaping knowledge

4.1. Instruction on how to perform a behaviour

The follow-along exercise video.

The participants were advised at the start-up meeting on walking speed for health benefits and on how to control their dyspnoea.

5. Natural consequences

5.1. Information about health consequences

Emphasis of the health benefits of a physically active lifestyle at the start-up meeting.

6. Comparison of behaviour

6.1. Demonstration of behaviour

The follow-along exercise video.

The outdoor walk with the physiotherapist at the start-up meeting.

7. Associations

7.1. Prompt/cues

Status updates from peers in the virtual group at the time of performance.

9. Comparison of outcomes

9.1. Credible source

At the start-up meeting, a pulmonary rehabilitation physiotherapist and a lung nurse emphasized the importance of physical activity.

10. Rewards and threats

10.3. Non-specific reward

The participants received visual rewards on the wallpaper.

12. Antecedents

12.5. Adding objects to the environment

The tablet on its table stand.