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Table 1 Thematic Analysis of the utility and challlenges with regards to the implementation of a Delirium Clinical Application

From: Inter-professional delirium education and care: a qualitative feasibility study of implementing a delirium Smartphone application

Thematic analysis

Qualitative feedback

Embedding Smartphone Applications into Existing Technological Infrastructure

 a. Device Compatibility

“I found it difficult to use on my phone. My phone is outdated”

 b. Integration into Existing Device Types

“Some people might be more inclined to go into it if it was already embedded into [the electronic patient record]. It was just a click away, versus trying to bring it up on a completely different device.”

 c. Wifi Accessibility and Data Usage

“Not at lot of people have data, or maybe most of them, but some of them don’t. And then if you use Wi-Fi, some of the connection is not right.”

Incorporating Smartphone Use into Unit Culture

 a. Infection Control

"I don’t ever take my phone out near the bedside….I mean I don’t really wanna touch my phone when I’m around the bedside"

 b. Professionalism

“It would seem a bit strange to my patients if I was on my phone”

"But the only issue is that I don’t want to pull the phone out, its not a part of the culture."

 c. Embedding Smartphone Use into Practice Culture

"…we don’t really use our phones in practice. It’s not like us to be whipping out your personal phone at the bedside …. So, I don’t know that it’s handier for us to have it on a phone versus…as part of like… within the [hospital internet] under say 'clinical tools”.

Supporting Education and Practice

 a. Accessibility of Information Retrieval

‘We can access iPhones faster than these computers”

 b. Focusing on Patient/Family Education

“There could be something very helpful. Um… like I don’t know… like teaching the family members on how to do different things."

 c. Evidence Based Practice

"…it needs to provide something additional and evidence based and simple and easy to use, like not extraneous information."

Design of Smartphone Application

a. Navigability

“There were a lot of categories. It was hard to navigate at first.”

b. Strategic Use of Text

“It was a bit wordy, I think there was a lot of text.”

Interprofessional Components

 a. An Inclusive Healthcare App

“I think when people hear medical they associate that term with physician and so if it is a healthcare application, it’s inclusive of everybody.”

 b. Content Relevant to All Professions

“Then you just have to make sure that the content kind of translates to all fields as well, and it’s not just something that physicians would find useful.”