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Table 3 Summary of the LEAF CAFÉ module functionality and scores

From: Development of a new computer simulated environment to screen cognition: assessing the feasibility and acceptability of Leaf Café in younger and older adults

VR Component

All

N (%)

Younger Adults

N (%)

Older Adults

N (%)

Mean total time playing the game (minutes [SD], range)**

32.8 [13.3], 1.52 – 75.27

30.3 [9.2], 18.73–68.46

34.5 [15.3], 1.52–75.27

Levels Played (mean levels [SD], range)***

4.66 [.81], 1–5

4.98 [0.14], 4–5

4.43 [0.99], 1–5

 1

1 (0.8)

0 (0.0)

1 (1.4)

 2

6 (4.7)

0 (0.0)

6 (8.1)

 3

3 (2.3)

0 (0.0)

3 (4.1)

 4

15 (11.7)

1 (1.9)

14 (18.9)

 5

103 (80.5)

53 (98.1)

50 (67.6)

VR Total Score (mean [SD])***

107.6 [38.7]

124.4 [26.3]

95.9 [41.6]

VR Total Immediate Recall Score (mean [SD])***

24.9 [9.3]

29.4 [4.0]

21.8 [10.6]

VR Total Delayed Recall Score (mean [SD])***

18 [8.4]

21.5 [6.6]

15.6 [8.7]

VR Total Delayed Recognition Score (mean [SD])***

29.5 [8.7]

33.1 [3.3]

27 [10.2]

VR Total Spatial Score (mean [SD])***

36.8 [17.2]

44.7 [15.3]

31.3 [16.3]

  1. Denotes significant difference between younger adults and older adults
  2. *p < .05
  3. **p < .01
  4. ***p < .001