Fig. 8From: Psychometric assessment and behavioral experiments using a free virtual reality platform and computational scienceInput device can be set for navigation and interaction by using standard technologies, such as gamepads, keyboards, and mice and more advanced technologies, such as the Kinect or an Eye-tracker, by the means of VRPN protocol. The Launcher is also used to calibrate the device (here a Kinect), visualizing the thresholds (as can be seen in Test with green bars)Back to article page